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23/7/23 - 4 minutos
Co-designing DynaClassroom with Children (Part 3)
We are thrilled to bring you the eagerly awaited conclusion of our captivating series, chronicling the remarkable adventure of co-designing DynaClassroom alongside children. In this milestone post, we present a succinct yet illuminating overview of the workshop’s outcomes, accompanied by invaluable insights into the qualitative analysis process that unfolded.

3/7/23 - 7 minutos
Co-designing DynaClassroom with Children (Part 2)
At OSOCO, we are working on a new form of computational interaction called DynaClassroom, which allows people to collaborate with physical objects in the real world. Like any new technological and innovative creation, it takes time and iterations to reach different prototypes. Therefore, many ideas and hypotheses need to be validated before introducing any product to the market. Among the different design methods, we have already described in the previous post what participatory design is in theory, but this time we want to show you the practical case that has been carried out at the OSOCO offices: a participatory design workshop for the classroom of the future.

10/4/23 - 8 minutos
Co-designing DynaClassroom with Children (Part 1)
Participatory design is a design methodology that incorporates the participation of end-users in the process of designing products, services, or systems. It is a collaborative approach that seeks to understand the needs, preferences, and experiences of users, and involve them in the design process. It is also known as co-design, user-centered design, or human-centered design. In this article, we will explore the concept of participatory design, how to implement it involving children and which are its difficulties and benefits.